The xTex device

Brilliant textures – easily

The unbeatable combination: The xTex scanner captures material samples with unmatched accuracy and speed. And the software automatically creates textures from the data and provides the most useful tools for texture processing.

Material creation on the fast lane

Are you still using a flatbed scaner or a simple camera to capture materials?
With xTex you are equally fast and additionally get physicaly based textures of constant high quality.

Texture creation process

xTex creates textures automatically:
Color/Diffuse/Albedo, Specular, Normal, Roughness, Displacement, Alpha/Transparency.

Tiling is tedious?

Those days are past.
xTex does not only support you, it does almost everything itself. And the tiling preview window helps you to check the quality down to the smallest detail – in realtime.

Seamlessly tiled texture in xTex

You can choose between two types of special algorithms for automatic tiling – Stitching and Synthesis. Both create seamless textures and can be used intuitively, based on your input and the individual requirements of the material. With Synthesis you can even customize the output size and create large textures from small samples.

Easy recoloring

You have different color variations of one material? No need to scan them seperately – with xTex xou can easily recolor your materials.

Material in different color variations

The recoloring tool automatically detects the colors in the image.

Internal 3D realtime viewport

Preview your textures and materials inside xTex. You can choose between different geometries and surroundings or even load your own.

3D preview of a material in xTex

The internal renderer is in realtime and OpenGL based. xTex comes with some base geometries (Sphere, Plane and Cloth) and environment textures but you can also load your own. Supported geometry format is Collada (.dae).

Well connected

xTex textures are universal and suitable for basically every 3D software.
For many programs we have even built a direct connection to transfer material data with the push of a button.

Transferring a material from xTex to VRED

Direct connection is available for the following programs:
3DsMax, Maya, VRED (all Autodesk), Blender, Clo3D (by import), V-Stitcher (by import), Vidya (by import).

Connected with Photoshop

You will hardly ever need it – but xTex integrates well with Photoshop.

Transferring a material from xTex to Photoshop

xTex sends single textures or entire materials to Photoshop. After editing you can get the result back in xTex, with the push of a single button.


You can rent or buy xTex or use it as a service.
Please contact us for sales information for your country.